An warware matsalolin vectors - ƙayyade abubuwan vector
1. Ƙarfin Newton mai lamba 20 yana yin kusurwar 30 o tare da axis ɗin x. Nemo ɓangarorin x da y na ƙarfin.
Magani
F x = F cos 30 o = (20)(cos 30 o ) = (20)(0.5 √ 3 ) = 10 √ Newtons 3
F y = F zunubi 30 o = (20) (zunubi 30 o ) = (20) (0.5) = 10 Newtons
[irp]
2. F 1 = 20 Newton yana yin kusurwar 30 o tare da axis y kuma F 2 = 30 Newton yana yin kusurwar 60 o tare da axis -x. Nemo sassan x da y na F 1 da F 2.
Magani
F 1x = F 1 cos 60 o = (20)(cos 60 o ) = (20)(0.5) = -10 Newtons (mara kyau saboda yana da alkibla iri ɗaya da axis -x)
F 2x = F 2 cos 60 o = (30)(cos 60 o ) = (30)(0.5) = -15 Newtons (mara kyau saboda yana da alkibla iri ɗaya da axis -x)
F1y = F1 zunubi 60o = (20)(zunubi 60o) = (20)(0.5)√3) = 10√3 Newton (alama ce mai kyau saboda tana da alkibla iri ɗaya da axis ɗin y)
F2y = F2 zunubi 60o = (30)(zunubi 60o) = (30)(0.5)√3) = -15√3 Newton (mara kyau saboda yana da alkibla iri ɗaya da axis -y)
[irp]
3. F 1 = 2 N, F 2 = 4 N, F 3 = 6 N. Nemo sassan x da y na F 1 , F 2 da F 3!
Magani
F 1x = F 1 cos 60 o = (2)(cos 60 o ) = (2)(0.5) = Newtons 1 (tabbatacce saboda yana da alkibla iri ɗaya da axis x)
F2x = F2 cos 30o = (4)(kwas 30)o) = (4)(0.5)√3) = -2√3 Newton (mara kyau saboda yana da alkibla iri ɗaya da axis -x)
F 3x = F 3 cos 60 o = (6)(cos 60 o ) = (6)(0.5) = Newtons 3 (tabbatacce saboda yana da alkibla iri ɗaya da axis x)
F1y = F1 zunubi 60o = (2)(zunubi 60o) = (2)(0.5)√3) = √3 Newton (alama ce mai kyau saboda tana da alkibla iri ɗaya da axis ɗin y)
F 2 y = F 2 zunubi 3 0 o = (4)(zunubi 30 o ) = (4)(0.5) = 2 Newtons (tabbatacce saboda yana da alkibla iri ɗaya da axis y)
F3y = F3 zunubi 60o = (6)(zunubi 60o) = (6)(0.5)√3) = -3√3 Newton (mara kyau saboda yana da alkibla iri ɗaya da axis -y)
[irp]
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- Ƙayyade sakamakon a cikin vector na layi
- Ƙayyade abubuwan da aka haɗa na vector
- Ta hanyar amfani da ka'idar Pythagorean, ƙayyade sakamakon vectors guda biyu.
- Ƙayyade sakamakon vectors guda biyu ta amfani da lissafin cosines
- Ƙayyade sakamakon vectors guda biyu ta amfani da abubuwan da ke cikin vectors